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What happened to the glorious flyby sounds from years ago, and should we expect the magnificent sound quality to ever come back to our ships?asked by Horan Van

TL;DRThe flyby sounds are still in the project and the team says they will return, even better, after back-end changes and shrinking ship sound sizes for performance, which they are now reworking.

Simon GershonAudio Director, Star Citizen

They are there. They are going to come back, but they're going to come back with a little bit more enthusiasm in the future. I really want them to vibrate, I want you to feel them go overhead. They are going to come back. Over to Graham on where they are now and where they will be in the future.

Graham PhilipsonDirector of Audio Technology

Yeah, so there's been a period of transition, I guess, on some of the sounds that we've been working on, and things aren't exactly where we want them to be. We've seen the videos you're talking about, and we know how good things were then, and we absolutely want to bring that back. We've had meetings about it just this morning and yesterday, and we're making it a priority to bring those back.

Phil Peers-SmallwoodSenior Audio Manager

Well, community, they are coming back, but slightly better than they are at the moment. All the sounds are there in our Wwise project. It's just there have been some back-end changes.

Jared HuckabyHost, Community

I was going to say, what happened? Why did they disappear?

Phil Peers-SmallwoodSenior Audio Manager

Well, sometimes, the project's always evolving. So the kind of hooks that our audio systems rely on can change. And depending on how much resources we've got and time, sometimes we have to prioritise newer content or different things. But now we're building the team to be able to get back to all of that good stuff and make sure that we don't lose any part of the experience and just make it better.

Jared HuckabyHost, Community

So we didn't intentionally take them out? Some other aspect of the game grew, a bug happened, we haven't been able to address it?

Graham PhilipsonDirector of Audio Technology

There's been a gradual shrinking of how big the ship sounds are in order to make the game performant, but now we're reworking that so they can be performant and you can hear them a long way away as well.

Star Citizen Live›Q&A - Sounding Things Out·
Published on this date.24 Jul 2025
EpisodeAudioShips