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What are we looking at right now? Why is half of it in this weird [view]?
Corey Johnson · Lead Character Artist

Because it's completely symmetrical. You only need to make half of this, and then once this is good, I'll jump in Maya, mirror it over, stitch it together, and move on. But I can show you. It's as simple as this. You just end up building out parts of it like this. It's not the fastest part of the pipeline, but eventually you get to this point. The other big thing at this point is looking at the concept compared to the low. With our texturing pipe, we're masking with blend maps, which is texture-based, but we're also masking through geometry to block out submaterials. So at this point, you've got to keep in mind how many submats you're going to want and how much you want to break it down.

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Published on this date.2019-06-14
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