Can you clarify why you thought the UV map that you had for the helmet in Maya wouldn't have worked well in Substance Painter?
Corey JohnsonLead Character Artist
No, it worked fine, because that's what I did work off of. All I'm really saying is this is sloppy. This giant piece, me letting it be this giant piece, not very efficient. I could have cut it here and then, instead of it bowing out, made it a little bit straighter, and I could pack it a little bit better. So if we look at the Odyssey helmet, much better layout. Even just visually, you're like, oh, okay, this seems oriented better. This step comes down to the artists, what they're willing to try to get away with to save time, because in the end, we're trying to put a lot of content out.
starfarer.space · Star Citizen Live: Player Wearables