Richard Taylor · Lead Designer, Vehicle ExperienceThis one, we're not quite sure. So we got reports about this midweek and we started to do our own investigations across different teams to figure out what's going on, because we've changed some of the stuff in the handling, but the backend technology hasn't changed. But again, with a game like Star Citizen, the fundamental game engine is updating all the time and there can be negative consequences on completely different features, because a feature might use some part of the game which works a certain way, which now works a different way, and that could have an impact. It's about figuring out where it's gone wrong. Because we're definitely not happy with the overall Grav Lev experience, and we're definitely looking at improving it. Because that's one of the key parts of racing as well, because Grav Lev racing can actually be really cool. When it works really well, it's probably one of the cooler race experiences in the game. So we're definitely looking at what's gone wrong in 3.23 for Grav Lev.