Richard Taylor · Lead Designer, Vehicle ExperienceYeah, unfortunately that was another change that wasn't really caught in time to fix, but it's also been fixed. So basically, the vehicle you saw as a player was actually the server vehicle and not the actual player vehicle in the player physics. So it caused a lot of glitching, but we've corrected that. And the ground vehicles are now back to being fairly stable ground vehicles. It is fair to say we're still looking at improving the general ground vehicle experience to make it as good as ships, because it should be. They're all vehicles in the game, and all vehicles should be up to the same standards. So we're definitely looking at improving the ground vehicle experience still. But we're pretty happy with the major physics overhaul that went through with it. We just need to make it a little bit more game-friendly for our environments, which are massive planets with loads of different terrains.