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Are there plans for more robust missions that cross disciplines? For instance, it starts off as a mining job, then turns into a repair job so that you can then do a salvage job and then transport it.

TL;DRCross-discipline missions are definitely wanted and planned, built by stitching together modular base missions, but the current focus is on the baseline generic missions first.

Jared HuckabyHost, Community

I guess the Overdrive was the first kind of beginnings of that multi-discipline kind of stuff.

Elliot MaltbyLead Mission Designer

Yeah. We definitely want multi-discipline things. What we're doing is, as I might have mentioned a few times, I build missions modularly. So we build a load of base modules. So with our resource gathering and our salvage things, the idea is that when we get enough of them, we'll start stitching bits of them together. So you might have a mission where you've got to take out a bounty and then you've got to hull scrape him and then maybe you've got to steal his component. Then someone wants that component, so you get another objective, like deliver that component to this person. We plan to have missions that take you through multiple bits of gameplay, but all in one mission. But right now our focus is creating the baseline of all the generic type missions that we can think of. So the idea of that is that if we build them, they can then scale out to all the systems that we have planned, and it's easier to get a wide spread of content before we start building into our bespoke things.

Star Citizen Live›Q&A: Invictus Vehicle Gameplay·
Published on this date.24 May 2024