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Adjacent to the cargo refactor: will the cargo refactor include a meaningful overhaul of the economy itself, for updated profit and investment ratios?

TL;DRRob Reininger says the cargo refactor has to include an economy overhaul, selling cargo by the box rather than per unit, which he calls mandatory.

Rob ReiningerAssistant Director, Systemic Gameplay Services

I think it has to. One of the things that we want to do is sell things by the box, not per unit, because it does a lot of different things when we start to go down that road, where it takes a certain amount of money to get into a box, a super valuable box that's this big. Whereas I can get into the really cheap stuff in larger volumes. Maybe the really expensive stuff I can only buy in smaller quantities, but I've got to get a certain amount of it in order to... It's like buying a lot size on the stock market, right? You've got to buy it in 100-unit lots. Similar principle with what we want to do for the cargo. And it ties to these large containers that we need to have to facilitate those. But I don't see how we can't do that. It's mandatory, 100%.

Star Citizen Live›US PU Feature Team·
Published on this date.6 Aug 2021