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Will depressurizing rooms during combat provide any advantages, e.g. drawing the air out of a room if your attackers aren't helmeted?

TL;DRPlayers will be able to turn off air against boarders and adjust temperature, but the system is rate limited and vented atmosphere is lost, while cutting life support could also free up power.

JarekGameplay Programmer

I mean, possibly you'd get more power. Life support obviously uses power, so I guess if you turn it off completely, then you'd get more power.

Jacob TaylorGameplay Programmer

I like the engineering gameplay of 'cut power to life support, all power to engines'. If you've got a really huge ship where the life support's taking up a lot of power, then that could be a thing.

JarekGameplay Programmer

Or some damage.

Jacob TaylorGameplay Programmer

But I think that question was more aimed at offensive uses of life support. And yeah, you'll definitely be able to turn off the air if you've got boarders.

JarekGameplay Programmer

Oh, for the boarders, yeah. Of course. And you can heat it up, cool it down.

Jacob TaylorGameplay Programmer

We'll be rate limited on how much the life support system can actually suck out of that room in a given time.

JarekGameplay Programmer

Obviously rate limited. And also, once you suck out the atmosphere and you don't put it in the tanks, it's going to be gone. You can vent it outside, and then it's lost. So you also have to think about that. If you have room in your tanks, then it's fine.

Star Citizen Live›EU PU Gameplay Feature Team·
Published on this date.25 Mar 2022