Dan Trufin · Lead Systems Designer, Foundry 42 FrankfurtIt's still early in the works. So right now what we're working on a bit more, and it's connected to this, is all these AI skills and perks and how they affect the behavior. So when you want to hire an AI, it's very important to know who you're hiring, why you're hiring that person, and what skills he has, what traits he has. You might actually get the surprise where you hire someone and not everything will be visible from the beginning. We might find out that this guy is, I don't know, a UEE hater. But you don't get that information as a trait. You might have to do a lot of missions. You might have to play with him a bit, and then you start discovering things. The skills will always be visible. Those you will be able to train; you'll be able to go, okay, this is where he starts. This is how much it costs me to actually pay the dude. And this is where I can take him. He will have certain attributes that limit where he can go and what his potential is. But yes, you will have to train him and make sure he reaches a nice level. And once he reaches that level, you want to keep him alive, because you don't want them to die, because you've invested in them.