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We do have a number of weather effects in the game today. What can you tell us about what's next?

TL;DRWeather VFX depends on the clouds arriving, then they expect rain and want localized weather like storms, tornadoes, dust devils, lightning and snow, with visuals matching gameplay effects.

Mike SnowdonVFX Director

Well, yeah, so it kind of does depend on what we've just spoken about with the clouds themselves. Anything that you imagine would be happening is going to happen, so we're going to have rain. We need to have that. One thing that I'm more interested in or more excited by is more localized types of weather. So storms, tornadoes, whirlwinds, little dust devils, those kind of things. That's the kind of VFX that I look forward to, because it's the whole collaboration of the whole team. So again, it's the VFX programmers, and it's the gameplay implications, and it's the visuals that we have to provide to show those gameplay implications, so the player can see that if they go towards a tornado, which you probably shouldn't do, but I'm sure that people would enjoy doing that in a game, to see that the visuals match what is going to happen to the actual ship, or the player if they're not in the ship. But yeah, lightning storms as well, snow. Just anything you can think of, like weather. If you can think of it as weather, then it's a pretty good guess that we're going to be wanting to implement it in the game when we get the clouds.

Star Citizen Live›Effective Visuals·
Published on this date.14 Aug 2020