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Have you considered zero-G and how any of this [fire propagation] is going to work in zero-G?

TL;DRIn zero-G fire propagation mainly differs because convection has no pushing force, but the visuals are hard because gases behave differently, and that is next on the effects artist's list to look at.

Leo VansteenkisteVFX Programmer

I explained a little bit how convection will play into it, which is the only way zero-G will affect fire and propagation, but Teo will explain a little bit about the visuals, I guess.

Teo BarraultVFX Artist

Yeah, I mean, in terms of propagation, it makes sense, right? In zero-G there's nothing pushing the fire up or sideways with wind or anything like that, so it radiates everything. The difficulty with zero-G fire is obviously the visuals, because gases behave differently in zero gravity. It's something I think about a lot. It keeps me up at night. It's next on the list for me to take a look at, along with different visual styles for surface types, for different types of fuel. That kind of plays into it almost, because it might need its own look.

Jared HuckabyHost, Community

Fire in zero-G tends to be, from the reference I've seen, almost globulous. It's very weird.

Teo BarraultVFX Artist

So we could do that, but would that look cool? Is that what we expect?

Star Citizen Live›Effective Visuals·
Published on this date.14 Aug 2020