How disruptive are the transitional animations from EVA to standing in gravity? From the clips, it looked almost like the character stops when it enters the gravity field, then loses control of the character while the transition animation plays to pivot your feet down to the surface plane.asked by Wolfbrother84
TL;DRThe transition from EVA to gravity is intended to be very quick and seamless, the ISC clip was work in progress, and the developers say it feels fine in game.
I want to preface this by saying what you saw in ISC was absolutely work in progress. You're looking at a feature that's not scheduled to be live for a couple of months yet. But how is it supposed to work, that transition from EVA down to...
Very quick and very seamless. Yeah, that's the intent. And that's how it feels as well. I mean, it's never going to be 100% without mild vomit inducement if you're doing like a 180 turn and intense acrobatics, right? So what you see on screen, in first person especially, is not always going to be non-vomit-inducing, but it's meant to be smooth and quick. There shouldn't be any sensation of, oh, I'm waiting for the animation to finish, or that sense of loss of control. It's so snappy that it's not really there.
I even tried it in game and it's perfectly fine, in my opinion. You can land, spray the bullets and keep a steady position and fire. So yeah, it's fine.