Back to search

What are the plans on making the item port flow much simpler than the current "travel to Armistice, remove items and repeat" for mining? This is a key part of the new experience and it is severely hindered by the current item and inventory system.asked by Salty Mike

TL;DROnly mining-head sub-items can currently be moved out of station inventory internally, with a push possible once issues are solved; larger items can't be done, as they depend on freight elevators.

Thorsten LeimannLead Systems Designer, EU PU team

So we cannot fix it for all the items right now, but today we got it working internally that you can move at least the sub-items for the mining heads more comfortably out of your station inventory onto the ground, pick them up, carry them, and bring them over to your ship. But there are some issues that we still have to solve. Once we get that sorted, we will probably push it out. But for the other items, especially for the bigger ones, it's more complicated. There is no way right now, even with the tractor beam deactivated in the green zones, to prevent players from messing up your spaces or even the stations. So if you have a giant power plant and you just drop it in Grim HEX, you could basically block all the ASOP terminals, and then no one would be able to access them, because tractor beams won't work and you cannot push them around. So this is definitely not something that we can do, with all the issues that we pointed out with the tractor beam being activated in the green zones. So sadly, we cannot do that. But also we want to do it right, which means that we are dependent on the freight elevators, because the freight elevators are basically the proper connection between your virtual inventories and your real space. Because pulling something out of thin air is weird, put it this way. So you definitely want to have the freight elevators there.

Star Citizen Live›Mining, Salvage, Tractors, OH MY!·
Published on this date.5 May 2023