Graham Philipson · Director of Audio TechnologyYeah, well, we'll talk a little bit later about how Corentin's going to be looking at the flight experience from an audio perspective, and this is another angle on that, and we have to make the ships work in a way that sounds good in all circumstances, and this is a very unique circumstance, but it looks absolutely beautiful, and I certainly can't wait till we get our hands on it and start tuning the audio experience to it as well.
Corentin · Technical Sound DesignerI do agree, it's going to be a really cool piece of work to work on.
Nemanja · Level Designer, TurbulentWhat's important to mention also is these tracks, you'll be able to race them at night also. We have amazing lighting artists that did some amazing work on these tracks. So whether you're racing at daytime or nighttime, the experience is going to be different, but I love to see these tracks, the way they're lit up at night, especially the landmark on this one with the fire on top, it looks great. One other thing to know is we did hide some Easter eggs. Some are going to be easy to find, others are going to be harder to find because the tracks are so big. We did place a few podiums around the tracks in key locations where we have some nice shots for print screens. So it's going to be up to the players to find those podiums. There's between one and three podiums hidden per track. So good luck finding them.