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[There's a major expansion of the audio team underway.] Talk to me about this expansion. What are you guys doing?

TL;DRThe audio team has been given the green light to potentially quadruple in size to finish Squadron 42 audio while maintaining Star Citizen, and is hiring across sound design, programming, technical roles and a new Audio Rigger position.

Graham PhilipsonDirector of Audio Technology

Well, we're working towards painting all of the audio onto Squadron 42. There's plenty in there already, but there's a heck of a lot of work to be done. And we need to continue to maintain Star Citizen while that's ongoing. And we've recently been through a lot of planning, and that gave us a clear understanding of just how much work there is. And we've gone to the execs and we've been given the green light to grow our team, potentially quadruple our team from where it was a year ago. And that's something that we've kind of asked for in the past, but just by doing the analysis on it and realizing just how small we are compared to the company as a whole, we've been able to open up a lot of positions. We're looking for sound designers at all levels. We're looking for a couple of audio programmers. We're looking for technical sound designers. We have a new position called Audio Rigger, which is someone who goes in and takes sounds and implements them in the game. So they're kind of like an implementer role without so much of the design side. But we have vacancies across the board, and that's mostly just because we're trying to see out these projects.

Star Citizen Live›Chasing Racing·
Published on this date.11 Nov 2022