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[Regarding the audio tool Claudius shown at last year's CitizenCon,] is Claudius still a thing? Have we abandoned it and moved on to whatever?
Graham Philipson · Director of Audio Technology

No, Claudius is definitely still a thing. It's a hugely ambitious thing to do. We have over 20,000 audio triggers triggered by our game. They all come from different places. They all come from different tools. And Claudius is an attempt to bring all that stuff together so it can all interact in ways that are natural. But obviously, when we're talking about taking 20,000 audio triggers and all the code that drives how they play, and we're shifting it all into a new tool, without exception, everything is moving into this thing. It is ambitious. I knew it was ambitious when we started it. I'm only now realizing that it was more ambitious than I even realized at the time. But it wouldn't be Star Citizen if it wasn't ambitious. And yes, we are definitely progressing really well on it. All the sound designers who see it are very excited about what it does. And we're just trying to get over that hill. We're looking under all the rugs and finding all the cases that it doesn't quite suit just yet and figuring out ways around those. And once we're over all those little humps, we'll be much closer.

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Published on this date.2022-11-11
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