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If I were the project manager, racing is the last thing I'd be working on.asked by MathOx

TL;DRJared Huckaby says racing work is often suited to newer team members and fitting available schedules across a huge project, and Nemanja Panic notes only two of the Montreal level designers worked on the tracks.

Jared HuckabyHost, Community

You make a good point about this being a starter task for a brand new member of the team. Not everybody that works on Star Citizen is at the same level of involvement, is at the same level of experience, is at the same level of commitment. And a lot of these times when you see these outward things like, oh, why are they on this and also this and also this? It's because you're looking for tasks to fit schedules. You're looking for tasks to fit openings in availabilities. You're looking for tasks that are suitable for the talent and capabilities of folks that you're trying out. You'll get all kinds of things. You'll get the major things, and you'll get the medium things, and you'll get the little tiny, fun, fluffy things, and all the stuff in between, especially when you're a project that's five studios wide and 800-some-odd people strong.

Nemanja PanicLevel Designer, Turbulent

On the Montreal team, I think we're five or six level designers right now. And out of the five or six level designers, only two worked on those tracks, so myself and Dane. So we have other level designers working constantly on other things which are not racing specific. But everybody has their own opinion on what we should be working on.

Star Citizen Live›Chasing Racing·
Published on this date.11 Nov 2022