Recently we saw the inclusion of the Lightning Bolt Company with their sniper rifles and pistols. What were the different challenges that you faced when making those?
Cory BamfordLead Prop Artist
You're very lucky, because you have the two guys who made the pistol and sniper rifle right here.
David ZipperSenior Weapon Artist
Oh, yeah, I like that. It was one of the more complicated weapons. So for us, if it's a static weapon, we just need to model it. It's always straightforward. We know what we're doing. Just get the weapon and do it right. But in this case, a lot of stuff is moving around. It's unfolding. You have moving stuff, rotating stuff; all the little parts at the front, the round stuff, are actually moving or rotating out. So yeah, I would say the more that animates on a weapon, the harder it is for us to do. And the more we need to consider how stuff actually behaves and whether it intersects, like I said earlier.
starfarer.space · Star Citizen Live: Weapons Grade