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How do you feel, Elliot?

TL;DRElliot says it took longer but works; missions are slow to make, he's not halfway done, and the team would iterate, for example by adding feeding and protecting Voidy for more interesting gameplay.

Elliot MaltbyLead Designer, Mission Feature Team

Yeah, good. It took a bit longer, but we got it working. It's not a simple process to make missions. It takes a while. And then, for example, I'm not even halfway finished, because after this I'd go back and we'd look at it as a team, we'd iterate, we'd improve, we'd have a look at how we could make it better. What happens if you have to manage Voidy's food and water? Do you have to feed him? Would that make it more of an interesting gameplay loop then? Because right now, what I did with Voidy, he is essentially a box in a different form. So having that extra gameplay of feeding him, making sure he stays healed up and things like that, and that you don't die; we can have reinforcements come after to try and reclaim him and you have to protect him, and all that sort of stuff makes for more interesting gameplay.

Star Citizen Live›Gamedev: Mission Maker, Part II·
Published on this date.18 Aug 2023