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There is always a debate about how challenging things should be or how much hand-holding should be done. With Siege, we didn't exactly spell everything out for folks, which was intentional. How do we balance this? Tell the people what Elliot's point of view on the difficulty is.
Elliot Maltby · Mission Feature Designer

For investigations or for Siege?

Jared Huckaby · Host, Community

No, for anything.

Elliot Maltby · Mission Feature Designer

Okay. So when it came to Siege, I kind of wanted to put you in a sandbox and give you tools and then hope that you figure out how to use the tools to achieve a goal. And one of the good things about having this sort of iterative development is we can try something and then hone it in over the course. And that's what we did with Siege. We put out the first version, we collected a bunch of feedback from players and we saw that, okay, some people didn't like that, the majority didn't like that. Okay, so we're going to just hone it in a bit, and not just go back to our complete old ways of marking everything or doing this or doing that, just sort of go, okay, well, we'll help here a little bit and we'll help here a bit and then see how that is. When it comes to investigations, I feel like we'd be doing a sort of disservice to the career path, the gameplay there, if I was to help out loads. Essentially you'll get a marker to tell you where to go, but the rest of the story from there on you'll have to figure out yourself. We'll give maybe a synopsis of a clue you found to help you understand what you're reading if you need it, but it should be on you to go, okay, I found this clue, so now I think I need to go do this, without me going, right, you found this, here's a timer, timer's finished, mark the item out in the world. I'd rather you feel like an investigator and find the item, because there is sort of a natural level of a cap for, say, ability. When you're playing combat-based missions, we don't exactly make them easier. You'll hit a point where you're like, right, I can't do this anymore. I don't have maybe the ship that I can battle against this other ship with, or I don't have the personal pilot skill. I can't play my bounty. I've made the bounty system. I can't play it. So you have that sort of natural skill level, and I think that's a good part of the game, that you can go, well, I'm at the super rank of being a bounty hunter, I'm the best of the best. And then some other person can be, well, I've solved every single investigation, and that bounty hunter could go, I've tried one and I can't figure it out.

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Published on this date.2022-10-28
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