Bryan Brewer · Lead Animator, AustinSo what you're looking at behind me is actually a bar that we've built for our bars in the universe. And if I see if I can slide out of the way there, we have a full layout with things that the NPC, the bartenders, will be able to pick up and use and deliver drinks to other NPCs or to players. If you go and sit at the bar and order a drink, the bartender is going to come up, do a big concoction, hand you a drink.
Jared Huckaby · Host, CommunityNow, we can't see it in this shot. You're actually in the new expansion that we've added to the Austin Studio this year. Austin Studio is building out, it's expanding into the area next to it. And this room that you're in, we can't see it again because of the camera, you actually have a motion capture rig all around this room that you're in.
Bryan Brewer · Lead Animator, AustinOh, we do. So we decided to bring 12 of our cameras into our animation pit and set it up so that anytime we need to capture something, whether it's a small transition or we're doing some R&D and blocking out animations, we can quickly capture it, have it off to the designer so they can implement it in the game.