Back in the day, the Star Citizen PU was billed for solo players or small groups of players, with their Citizen dossier highlighting their exploits as they journeyed through the 'verse and potentially became famous or infamous. Has the rise in popularity of organizations changed that mindset?asked by Isonyx
TL;DRThe popularity of organizations hasn't changed the plan to support solo players, small groups and large groups alike, with things to do and reputation to gain at each size.
Quick answer: no, it hasn't changed that focus. It's something we've planned for all along. So we're still planning to support that whole range: soloists can go out there and wander around and do their thing. And small groups, we really want to support small groups as well. And while they may not be able to do things as epic as the very large groups, there will still be plenty for them to do to gain a reputation. So we're supporting all of that.
And it's exactly right. If you ever played Privateer or Freelancer, you'll know exactly what kind of game we're designing for people. If you think of it like buckets, there'll be things to do for the big ones, there'll be things to do for the mediums, and there'll be things to do for the smalls. I personally like to group play with people, but I also like to sometimes go out and just play by myself.