And you'll be working kind of like a strike team. Describe how that's going to work.
TL;DRChris is assembling a strike team of engine experts, including someone from Crytek, moving between Austin and Montreal to help with engine implementation of dogfighting, vehicles and weapons.
So what Chris was telling me about how this is actually all going to be set up: it's also Paul Reindl from Crytek as well that's also come on board with us. Chris is putting together a strike team that's actually going to be moving around from Austin as well to Montreal to really help out with the parts of the game that really, really need help in terms of the engine implementation. So everywhere from the dogfighting setup to the vehicles to any of the weapons that also need a little bit of help. We'll be there with the best minds that the industry has to offer, with CryEngine expertise following suit. So having Chris at the helm, being able to direct us where we need to help you guys out. I already met tons of you guys down here in Austin. You guys are great guys to work with, and I can't wait to continue helping you guys out more.