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How would you present these three [concepts] to Chance, your art director?

TL;DRJeremiah jokingly describes subtly polishing his favorite option, and says he'd leave out the weakest concept under a tight deadline, while Chance notes they need more time to work these properly.

Jeremiah LeeLead Concept Artist

This is a neat trick. I'll share my little industry secret. So I'll obviously number something. And if you have a favorite, right? So my second one's kind of my favorite. What I actually tend to do, in secret, and they don't teach you this in school, is I'll add a little bit of... It's barely noticeable, but it's there.

Jared HuckabyHost, Community

Just make it a little brighter, a little more attractive to the eye.

Jeremiah LeeLead Concept Artist

Just darken some of the things that are really awful.

Chance RoweCharacter Art Director

Not that Jeremiah does it, but yes, I know the technique.

Jeremiah LeeLead Concept Artist

So number one, honestly, if I had to show Chance something for real, the professional side of me would actually do this. That's what I would do, because I'm not confident with number one. I'm trying to warm up, and the ideas are kind of there, but it's a little bit of a mess all over the place. So for me, I personally would do something like this. I wouldn't even include it. And if Chance asked me, do you have more, I'd be like, well, I started on this one, but I'm not confident in that, right? And so number one, I think we have a little bit more of the alien shape. So I had a little bit of, maybe use some of the toes and stuff like that, or the claws off of a creature. We got that shield thing on here. You got a little bit of a tentacle element here. This one, I guess I took more of the survivalist route, where the creature's not that accented. It's not prominent on here, but the survivalist element is prominent on here, with a little bit of string and stuff like that. And then, at least in the texture phase, we can add a little bit more bumps and show more of this type of stuff on here if I had more time.

Jeremiah LeeLead Concept Artist

Honestly though, one, I think if I pushed it, maybe if I spent 30 more minutes on it, I could probably salvage it. But if I was on a tight deadline, I'd probably just remove it.

Chance RoweCharacter Art Director

Yeah, and the reality is, we obviously need more time to truly work on these things. This is not something that we've done a bunch of before. We will spend more time and work through it. I think the idea is cool. We'll just get something and give it the proper time.

Star Citizen Live›Beast Armors·
Published on this date.17 Jul 2020