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Can we get a way to track multiple missions at the same time? It sure would help when you have multiple things to do near the same place, such as pickups and drop-offs.

TL;DROnly one mission can be tracked at a time by default to avoid confusing players, and that stays until the contract manager rework, though an opt-in multiple-tracking option would be acceptable.

Luke PressleyLead Designer, Mission Feature Team

We made the decision that you could only track one thing at a time because some missions are extremely complicated and have lots of mission markers up, and it would be very confusing for the player if we by default allowed them to just track as many things as they wanted. But obviously with delivery missions, which are much more simplistic, I can see how that would be helpful. It's just you can't make a system that fits everything necessarily. We could allow them to ruin their own experience if we wanted, just allow them to track all these things, maybe give you a warning that it may produce some weird results. But I think for now, for the foreseeable, until we get the contract manager rework, it will remain the same.

Jared HuckabyHost, Community

I think there's an argument to be made for allowing player agency in those situations whenever possible. You see it in a lot of MMOs that have fully customizable UIs.

Luke PressleyLead Designer, Mission Feature Team

If there was just an option at the top that is basically 'allow multiple tracking' and the player decides to do that, then I am absolutely fine. That's what I was getting at. I'm saying by default, no; we don't want to assault new players or inexperienced players with all these markers on the screen at once.

Star Citizen Live›Mission Theory·
Published on this date.15 Nov 2019