Back to search

Currently, acceleration on most ships is too low to encounter the physiological G effects. Is there a plan to give some ships performance on certain axes to rival modern aircraft, so that redouts and blackouts are a bit more prevalent than they currently are?

TL;DRThe speakers say G-force limits are under review and will matter more, with aerodynamic control surfaces allowing higher-G maneuvers in atmosphere, a better exhaustion model, and talks about specialized flight suits.

Richard TowlerLead Designer, Vehicle Experience Team

So yeah, we've got two sides to this. We've got the overall ship performance in space, which we have cut down to some of the physiological G limits. But again, we are reviewing these limits. But also, in atmosphere, we're looking at having control surfaces on the ships again, to allow the ships to move from just being pushed by the thrusters to being pushed by aerodynamics, which is a much stronger force. So we're going to have ships that are full-on racing performance ships that can do unbelievably tight turns in atmosphere with control surfaces. And the consequence of that is that's going to be really high G. It does push the limits on something like the M50 right now. You can definitely black out in ships like that currently. But with control surfaces, you have to be even more careful. So we'll get much closer to actually the physical limits before the pilots have serious consequences.

Yogi KlattVehicle Experience Programmer

Yeah, lift is awesome. On top of that, we're not really happy with how the current G-force exhaustion model works. At the moment, the single exhaustion axes of the actor are kind of isolated from each other. So there's no overall exhaustion value. Once we add this, this will be another factor in how you can perform, because you do not only need to take care of your own ship, you also need to take care of your body. We also have some talks with the actor team about specialized flight suits that will increase or decrease the G-force limits for those pilots. We'll have to see what comes out of that. But yeah, G-force will play a bigger role in the future again.

Star Citizen Live›Vehicle Experience Q&A·
Published on this date.6 Nov 2020