Mark Gibson · Lead Vehicle Content DesignerSo the ship tractor beams, we've done a lot of work for them recently. We have the current implementation set up on multiple vehicles that are meant to actually have the tractor beam attached to them. The current implementation works from a vehicle setup standpoint. There's still some remaining work to do from the actual EU PU team. They're actually delivering the vehicle tractor beams themselves. But right now, in the environment we've developed it in, you can spawn the ships that have them in and use them. Another big bit of confusion is the sizing. When we did some of it, we did it to weapon sizes instead of component sizes, whereas EU PU have done their development on it, and they've decided they want to go in the direction of component sizing rather than weapon sizing. Some of the size numbers will have changed, but how much they lift is consistent with how much we've always wanted it to lift. So, for example, instead of going all the way up to, I think the biggest one we ever said was size six or size five or something, the biggest one now will be the size three. We might do size four if we ever do something for a very niche situation.
John Crewe · Vehicle DirectorThe SRV is a three now.
Mark Gibson · Lead Vehicle Content DesignerThe SRV is a three, but three is able to move ships. Size twos can do 32 SCU containers. I can't remember how much size 1s and 0s do, but we've just reformatted it as the system's formalised a lot more. On the ships, we've got an implemented version of it working currently.
Cory Bamford · Vehicle teamAs far as the vehicle content team is concerned, we've done a pass on the artwork for ships that were supposed to feature a tractor beam. We've now added supporting geometry for them and made sure that it actually works, basically.
John Crewe · Vehicle DirectorCaterpillar, Nomad, Cutlass, 315p. I feel like there's one more. Connie Taurus.
Cory Bamford · Vehicle teamWe didn't really do anything for that one, though. It was kind of a freebie, right, for now.
Mark Gibson · Lead Vehicle Content DesignerBut we've done proper geometry integration for the ones where there just wasn't any, because there wasn't any on the Cutlass, there wasn't any on the 315, there wasn't any on the Nomad, so there's proper integration for them now.
Cory Bamford · Vehicle teamThere was stuff kind of hinting at it, but it wasn't legit, so to speak.
Mark Gibson · Lead Vehicle Content DesignerIt wasn't actually a utility mount. So they're now proper turrets, so you can swap to the view and use them and move boxes and things.