Nick Wardle · Economy TeamEVR, because it's just time and difficulty, and it isn't a flat curve, it's an exponential curve, can work for any situation anywhere, but it's just a baseline. And when we're designing, we work with mission designers to make sure that the other appropriate considerations are taken into account. So the purpose of EVR is to allow a baseline for an approach to any situation, whether it's structured in missions or whether it's sandbox. In theory, you could actually reverse it. So instead of saying, for this time and difficulty, how much reward should I get, you could say, given that the amount of reward in this area of space is this, how difficult should it be in time and difficulty to access that? So you can flip it either way.