[What about EVA?] If I'm in that ship and I bust out and go to another ship that's in a completely different orientation, even upside down, what about the complexities there?
Francesco RoccucciLead AI Programmer
That is our big challenge in the future, because, as you said, the main critical part is really the orientation of the different areas. And we need to understand what a player would do. Of course, a spaceship usually has some entry section, so you can always use that, saying, well, I need to EVA to the entry section, and then I will be in this other environment. Because there are also all these transitions from one local grid to the global grid and zone, and then entering into another one. And this is what we will have to deal with in the future.
starfarer.space · Star Citizen: Reverse the Verse 2.4 - DE