Rob Reininger · DeveloperSo 3.2 has salvage on the roadmap. Salvage, if you guys aren't aware of it, is being able to strip materials off of the hulls of ships. Repair is going to be, think of it as the inverse of that. So you're going to have a personal weapon using the PAW tool with a backpack that allows you to have a certain amount of materials in it, and you'll be able to go and infuse your ship with these materials again and kind of repair it. It's the first iteration of it. We look at being able to potentially put this tech on drones, so it's actually getting fixed in real time, because we've got our damage shaders that actually allow you to go down to the lattice underneath ships, right? So super cool tech to allow us to take it off. So we want to be able to put it back on. So that's the, not stretch goal, the initial goal for tier zero implementation. And then once we can prove out the tech at a personal level, then we can start looking at the larger ships that are repair ships specifically.