David Colson · Gameplay Programmer, Product Owner of the Vehicle Feature TeamSo they have [been paying attention]. And the exciting news is that I think everything that you just said, Jared, is pretty much... We've been reviewing it and making sure it's at a reasonable standard that we are happy releasing it. And all of it, we're pretty much happy to go. So there's the aerodynamics. We've overhauled the aerodynamics. And the efficiency curves obviously make a huge difference. If you haven't heard of them before, they apply efficiency curves to thrusters, so things like atmosphere, particularly atmosphere, will affect the output of the thruster. There's various other subtleties. There's loads of stuff happening in that. I don't want to go in too deep because we're going to actually have a more in-depth segment on ISC, I believe, coming up in the future. But suffice to say, it's almost here. It's really close.
Richard Tyrer · Product Owner of the Vehicle Experience TeamIt's been really fun to tune it as well. I'm really excited to get it in the players' hands and just see what they can do with it.