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What's coming next for procedural generation? [Lakes and water?]
Sean Tracy · Technical Director for Content

Yeah, it's going to be like all the stuff you would expect on a planet. But our big goal, of course, is to... I don't want to use the terms we use internally, but, yeah, of course we want oceans, we want lakes, we want rivers, we want waterfalls, we want trees and animals and pretty much everything. Now, we're not looking to do No Man's Sky. That's not this game. So we're not trying to get you to land and all of a sudden there's a civilization attacking you and things like this. It's not quite that. What it's more about is exploration and procedural mission generation and doing things on this planet. No Man's Sky has a really cool technique of this sort of living story that sort of builds up around you. We're not really going about that. We want the player to create that story, and we want the players together to create that story, and to get some sort of emergent adventure coming out of that, if that makes any sense. So it's really about what the players do with it and less about what the world will do to the player.

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Published on this date.2015-12-18
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