SBe: The goal in general for the Persistent Universe, we want you to be able to feel like as you've gotten into your ship, as you've landed on the planets and you've roamed around, that you're actually in that world. So you're going to start seeing things like as you go into the nightclubs or the bars, you're going to start seeing things that are common in those things. People eating at a booth, people drinking at a booth, ordering drinks, bartenders doing things, waitresses doing things. There's going to be different levels of energy of those animations as well, right? So we don't want everything jumping around and bouncing around like Sonic the Hedgehog or something like this. But what we want is we want this illusion of life for all of our characters, right? And we want you, as you go in to the bar, if, say, it's in the middle of the day, perhaps the animations that are being played are more subdued. And as the night goes on, people start to drink a little bit more, there starts to be a little bit more dancing going on. So characters getting a bit more intoxicated and things like this happening, so that the world itself lives and breathes, and we show that through the animation.