How is the workflow with LODs? Does the artist build a high-quality model and then move to POMs and Substance?asked by Swordfish Pilot
TL;DRLODs come at the very end, just before going into the game, starting by removing chamfers, bevels, small POM lines and subtle decals to reach the first LOD, then following a more traditional LOD pipeline.
How does the LOD work? Where do the LODs come in? They're at the very end, really, aren't they?
Yeah. LODs are just before we put it into game, really. So we have our white box, gray box, LOD 0, and final; LOD is the stage where LODing would happen.
So how do you make the LODs?
So LODs typically would start with... I'm assuming if you're asking about LODs, you've looked at our production art workflow a little bit. If not, there's some resources, because it's a little bit unique. But we basically start by removing our chamfers, our bevels, which are our small edges which give the nice little polished effect to our edges, and our small POM, so our POM lines and our main decals that are quite subtle. And then that kind of gets you to LOD1, and then the rest is kind of a more traditional LODing pipeline.