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How is Vulkan support coming along?
Chris Roberts · Game Director, Star Citizen and Squadron 42

So Vulkan support is on hold at the moment. The engine team is working on the object container streaming, which is a big thing for us. We're finishing off the GPU skinning that we're doing. So in the past, the skinning for stuff has all been on the CPU, but GPU makes it a lot faster. It's also going to work with the DNA face tech that we're working on, which I think we've mentioned before, but it is something, again, that we're working on to roll out not in 3.3, but maybe 3.4 or 3.5, and we'll definitely update about that, probably at CitizenCon too. So they're finishing those off, and once that's done, they're going to start on Vulkan.

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Published on this date.2018-08-03
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