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Is the Vulkan HDR implementation planned now that 4.0.0 has launched, and if so, what is the timeline or current development status for Vulkan and HDR support?asked by Raddy

TL;DRStar Citizen has prioritised stability and quality of life over a new engine version, while Squadron 42 is road-testing Vulkan, HDR and multi-threaded rendering; no timeline for Star Citizen, though piecemeal engine updates are being considered.

Hi,

The focus for Star Citizen recently on the code side has been on stability and quality of life (QoL) improvements to existing features, especially after the rollout of server meshing and the huge impact it's had on the game. As a result the Star Citizen team haven't been able to take a full new version of the engine in a while, because this would bring potentialy instability and slow down the QoL improvments for players, and also likely prevent regular/timely releases, all of of which are critical for continued engagement. But the Squadron 42 team have been road testing Vulkan (which is enabled by default for them) along with HDR, and multi-threaded rendering, so hopefully most of the kinks are ironed out by the time they reach Star Citizen, though I won't be able to predict when exactly that will be.

We are also considering changes internally that would allow the Star Citizen team to more easily take piecemeal updates to the engine into the live release to reduce the risk of instability for lower risk features/systems, as we're of course eager to get all new shiny things into your hands as soon as possible without comprimising the player experience.

Thanks,

Ali Brown
Senior Director of Graphics & Procedural Tech

Spectrum›Ask The Devs·
Published on this date.14 Feb 2025