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Will dust blown up from ships fall down on our helmets and block or reduce our visibility at some point?

TL;DRDust settling on helmet visors is definitely planned, tied to the existing visor-layer work, but it is complex and needs coordination with other teams, such as character artists.

Mike SnowdonVFX Director

Yeah, we are. I was going to say, we are planning to do that. Have we got some of that in? We definitely plan on doing that. That all ties into the work that we did, I guess, in 2019 now, with getting the frost and slush and rain onto the visor. It's all the same type of work, where it's tied in with how we get all the visual layers onto that visor and how we get them to play together. So it's definitely planned, but there are quite a lot of complexities with it. One thing, I don't know if this is relevant, but when we brought out the tank, I think... did we show this? We like the idea of a physicalized shockwave being able to displace dust from the surface of characters and vehicles. But conversely, we like the idea of being able to put dust on players from nearby impacts and things like that. So all of that is definitely planned and very doable. We just need to coordinate with the other teams again. It's a similar kind of thing where we need to just work out where the roles are; we don't want to put the character artists under pressure to have extra UV maps and stuff on the visors. But I love that kind of thing. They're the kind of effects that I really enjoy, that very interactive, immersive type of effect, dynamic.

Star Citizen Live›VFX Team Q&A·
Published on this date.11 Mar 2022