Since FPS radar scanning isn't fully online yet, have we considered the ability to take scan results from our ship and transfer them into the HUD of our helmet, so we can do a big robust scan from the ship and then use that information in an FPS setting?
TL;DRTransferring ship scan data to a helmet HUD seems technically feasible once data transfer between players exists, and the team wants to pursue data-running ideas, but there is no ETA.
So I think I know where this is coming from, because right now people go out with a Prospector and they find a cluster of Hadanite or Aphorite or whatever they find, and they see them there from the ship. Then they land their ship, they get out of the ship and they start looking around, and they're like, where was it? Because you have a completely different perspective from your ship. Suddenly everything is a lot larger once you go into FPS, and you start looking around and you can't find them. Definitely the idea with radar and anything you can scan and all this data acquisition was to be able to store it, sell it, or transfer it to your own player. If I can sell it to another player, if I can sell it to Gareth, so maybe I'm not a miner, I just scan, I find the stuff, I sell it to Gareth, Gareth makes money. If I can do that, automatically it should not be very hard for us to transfer it from our ship computer to our FPS. It's my data, I choose where I keep it. If I keep it in my FPS helmet or I keep it in my ship, it's up to me. I see no reason why we couldn't do that technically, once we have the tech to transfer the data to other players, which is in the works.
Yeah, that is actually really interesting, because it's like a stepping stone towards the exploration type of gameplay that kind of just happens naturally in the 'verse right now. If you're able to actually scan the data and then take that, you're like a data runner. We have ships for exactly that reason. Maybe you don't really care to actually go down and mine things, but you want to enable other players to do that. Maybe you have an org and you're like, I have no interest in mining, but I'm going to join the mining org over here so that I can help them out by finding cool places for them to go. I just like the exploration aspect. That's really cool.
I think right now this is kind of happening for free, where people find, for example, where a cave is, and they go on YouTube and make a nice video: here's how you find it. You go into orbit, you look at this pixel and you fly your ship at this velocity exactly there, and you see this mountain, fly to the left of it, and now you find the cave. When people find a rich cave and they can scan and gather the data and sell it, I think you'll see a lot fewer YouTube videos, and you'll see a lot of people going, hey, do you want to buy this cave data? And that's when it becomes interesting. It's way more gameplay-oriented, rather than people just trying to be helpful for the community, which is appreciated right now. But I think the gameplay will change once you can make a profit out of it.
Data running and the selling and collection of important data has been one of Star Citizen's promises for a long time. Ships like the Herald are built around that. So I definitely see this, if not this specific version of taking the data and putting it in the helmet, because that might require some UI work. But the ability to take data from one thing and use it in another way has definitely been on the roadmap, in the stars, as it were, for Star Citizen for some time now. So while we don't have an ETA for something like that specifically, I think we can all say that's definitely something that we want to work on and pursue.