So you're working on the Beta. What were some of the challenges that you can remember of the original Mustang line?
TL;DRThe biggest challenge was fitting enough interior space in a small ship for the character to reach the bed, toilet and pilot seat, hard enough that they decided to change it seriously.
Well, so one of the biggest issues at the time was trying to allocate enough space on the interior of the ship so that the character could actually move around properly and access the bed and the toilet, and then also somehow figure out a way of getting over to the pilot seat. That was tough because the ship was fairly small and it still is fairly small, right? So any ship of this size, which is, I would consider, sort of like a... I think mid-size is giving it too much credit. It's more sort of like mid-small. It's what you would expect a fighter to be, right? So 22 meters or something like that. To have a full interior is always very difficult for us to work with because you just don't have the space, right? So you want to give all this gameplay and you want to flesh out all this detail, but it's within the space of a closet. And so that's really the hardest part. That was the biggest challenge, making sure that there was enough space to sort of move around on the inside of it. And that was super tough. Tough enough that we've decided that we had to seriously change that.