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What triggers the idea of a rework? Why do some ships get a rework, and why do some ships get just minor upgrades? What were some of the reasons you can remember of why we chose to rework the Mustang?

TL;DRThe Mustang was reworked for usability: variants were hard for designers to work with, climbing in and out was bad, and the changed player capsule and metrics made a streamlined version worthwhile.

Elwin Bachiller Jr.Lead Vehicle Artist, Los Angeles

Sure. I mean, really for the Mustang specifically, it came down to pure usability. That was the core reason for it. And also because the original way that we set up the variants for the Mustang was kind of maddening for the design team to actually work with. And so we needed to rework that already so that it was more usable for us to develop on. In addition, it was just not a great experience to climb into the Mustang, right? You would get shot into space regularly, right? You would be lucky to stay in the ship if you wanted to get out of the ship because you couldn't climb out properly. It was just kind of a mess in terms of interaction, right? Interacting with that ship wasn't fun. And so because our design had evolved and we had more metrics set in stone at this point, and we've also changed the size of the player capsule, which meant that collisions were even more difficult to deal with over time, we wanted to streamline the experience of using the Mustang. And it just gave us an opportunity to sort of take all of the things that we thought worked about the Mustang's design and sort of push those, and then leave behind the things that didn't work.

Reverse the Verse›LIVE - Mustang Series Rework·
Published on this date.17 Aug 2018