Ladders are too grabby. Currently, if you get close to a ladder, it grabs you and is very hard to get off of. Will this be fixed?
Todd PapyPU Live Game Director
Yes. Basically, we are going through all of our FPS experience and looking at how many frames it takes to do an animation, how many frames it takes to get in and out of certain things. Then there's obviously the ladders. We know the issues with them. We want to fix them. It will just come down to priorities again. From our standpoint, there's the core FPS experience and making sure that that's working and that's feeling good, and the core movement of everything. And then from there, it will go into the secondary movements like crouch and prone, ladders, mantling, vaulting, so on and so forth. And the idea is that we just keep on sweeping through those and improving them.
starfarer.space · Star Citizen: Reverse the Verse LIVE - Alpha 3.5 Discussion