Ben Lesnick · Director of Community Engagement, Online Strategy and SpaceshipsNot forever. We experiment with different sets, essentially. So it provides us a lot of information to have ships be a little bit slower, look at combat not as quickly. Because obviously one issue that I think everyone sees coming is time to kill. So you want a little bit slower combat in the PU. So we're experimenting with different ways to make that work. Because we don't just want to do that Wing Commander 3 thing where a cap ship starts to explode, and then you have to look away before it does.
Jared Huckaby · Host, Community ManagerIn addition to constant changes, we're constantly going to tweak up and down to see what the effects are. There was a persistent bug with SCM in the first couple builds for PTU, where SCM was artificially locking people at 10 kph. I don't remember what the actual speed was. So even when you weren't triggering it, the SCM was triggering on its own and locking people at slower speeds. So that may have been what you were experiencing specifically with the Freelancer that you mentioned.
Ben Lesnick · Director of Community Engagement, Online Strategy and SpaceshipsThe Freelancer reminds me, the patch now includes Freelancer damage states.