Back to search

Why doesn't this [Javelin crash proof of concept] go in? Isn't it done?

Maxime GuindonLead Environment Artist, Turbulent Games

We would have to redo it from scratch.

Technology has already moved forward quite a bit since we touched that, but we can take that idea and put it in our back pocket and think about it in a while. But yeah, it would need some massive rework.

Rainer RicqLead Environment Artist, Turbulent Games

Because it was more of a proof of concept. And like Max said, it would probably have to be redone.

Maxime GuindonLead Environment Artist, Turbulent Games

It worked with some camera angles, but the whole location, in terms of missions, it wasn't really thought out that way.

Rainer RicqLead Environment Artist, Turbulent Games

It's like a movie set.

Nicolas PainchaudAssistant Art Director, Turbulent Games

You can just look at one side, but not the other side.

Yeah, if you push too hard, it's going to...

Rainer RicqLead Environment Artist, Turbulent Games

It was cool, though.

It looked great, but yeah, that's what it was. It was something to sink our teeth into when we arrived.

Star Citizen Live›Montreal Protocol·
Published on this date.2 Dec 2022