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Why doesn't this [Javelin crash proof of concept] go in? Isn't it done?
Maxime Guindon · Lead Environment Artist, Turbulent Games

We would have to redo it from scratch.

Annie · Producer

Technology has already moved forward quite a bit since we touched that, but we can take that idea and put it in our back pocket and think about it in a while. But yeah, it would need some massive rework.

Rainer · Lead Environment Artist, Turbulent Games

Because it was more of a proof of concept. And like Max said, it would probably have to be redone.

Maxime Guindon · Lead Environment Artist, Turbulent Games

It worked with some camera angles, but the whole location, in terms of missions, it wasn't really thought out that way.

Rainer · Lead Environment Artist, Turbulent Games

It's like a movie set.

Nicolas Painchaud · Assistant Art Director, Turbulent Games

You can just look at one side, but not the other side.

Annie · Producer

Yeah, if you push too hard, it's going to...

Rainer · Lead Environment Artist, Turbulent Games

It was cool, though.

Annie · Producer

It looked great, but yeah, that's what it was. It was something to sink our teeth into when we arrived.

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Published on this date.2022-12-02
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