Maxime Guindon · Lead Environment Artist, Turbulent GamesWe would have to redo it from scratch.
Annie · ProducerTechnology has already moved forward quite a bit since we touched that, but we can take that idea and put it in our back pocket and think about it in a while. But yeah, it would need some massive rework.
Rainer · Lead Environment Artist, Turbulent GamesBecause it was more of a proof of concept. And like Max said, it would probably have to be redone.
Maxime Guindon · Lead Environment Artist, Turbulent GamesIt worked with some camera angles, but the whole location, in terms of missions, it wasn't really thought out that way.
Rainer · Lead Environment Artist, Turbulent GamesIt's like a movie set.
Nicolas Painchaud · Assistant Art Director, Turbulent GamesYou can just look at one side, but not the other side.
Annie · ProducerYeah, if you push too hard, it's going to...
Rainer · Lead Environment Artist, Turbulent GamesIt was cool, though.
Annie · ProducerIt looked great, but yeah, that's what it was. It was something to sink our teeth into when we arrived.