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Are asteroids and other space objects built in a modular fashion like the shops? It seems like you could design a few different building blocks for constructing asteroids, and then randomly assemble them in lots of different ways.asked by Krel

TL;DRThe team is researching procedural generation of asteroids and fields, using it for variation within a crafted experience, and may share that work down the road.

So that is a good question. We definitely have quite a few different asteroids, but we're actually doing R&D right now into a bunch of procedural generation of asteroids and asteroid fields, so I know there has been a lot of talk about procedural stuff and crafted stuff which Star Citizen is more of a crafted experience, but we certainly are using elements of procedural generation to help us flesh out a lot of the world. So my goal is to make sure that everything feels designed and crafted, but you use elements of procedural generation to give you the variation that you need. So asteroids are a great example of that where we have certain rules for asteroids, but we may procedurally be generating the asteroid field or the asteroids themselves. So we're actually doing some pretty cool and interesting work on that and down the road w will probably be sharing that with you guys.

10 for the Chairman›Episode 06 (2014.01.24)·
Published on this date.24 Jan 2014