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What is the status of moving ships from a 100% chance of a canned explosive death that kills everyone aboard to rendering ships inoperable through phyiscal or energy damage without all the colorful explosions?

TL;DRThe vehicle team is working on component misfires and wear, and getting ships to hold physical interior items requires making the exterior and interior object containers talk to each other, which comes a little later.

Todd PapyDeveloper

So right now, EU vehicle team is working on misfires, the wear and tear, and getting those things working the way that they need to work. So if you damage a power plant or you damage a cooler, then it has these type of misfires and it affects the way it works, which will affect other systems. So that is what they're working on right now. And then there's the second aspect, which is basically getting the ships to have the physical entities inside of them, and that is something that the US vehicle team or the EU vehicle team will do in just a little bit. Because then at that point we can actually switch out the items, we can transfer the damage from the external into the internal OC and then get that working.

Jared HuckabyHost, Community

That's related to what we've heard before, the splitting of interior physics grids.

Todd PapyDeveloper

It's the splitting of actually internal object containers. So the exterior object container does not talk with the internal object container right now. Once we get those two talking, then we can put those items on the inside and we can transfer the damage and make sure that everything is working properly.

Calling All Devs›Calling All Papys, Part I·
Published on this date.16 Jul 2018