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Now that more mutli-crew ships are coming online and interdiction is in its early iterations. What are your plans for the use of working escape pods?

TL;DREscape pods don't necessarily require interdiction; they're on the to-do list but still need a few prerequisites, notably a way for detached items like ejected seats to persist rather than be cleaned up.

Jared HuckabyHost, Community

I'm not sure that escape pods require interdiction. There's so many scenarios where you could use escape pods.

John CreweVehicle Pipeline Director, Foundry 42 UK

I don't know whether they mean a service beacon instead, perhaps, because there's a few bits and systems that need to be brought together first before we can put escape pods in, because after all, there's no point having an escape pod if you are just trapped to freeze to death inside it a few hours later. So service beacons were one of the first things, so obviously you can call for help. The Item 2.0 seat work was another one. And the last bit of the puzzle before we can do a concerted push across all the ships is a better way of handling items that are detached from ships to persist rather than just be cleaned up automatically, because essentially it's a seat that ejects, and we have ejection seats in game. They throw you out the ship fine, but we have to detach the player from them to clean up everything. And we need a nicer way to keep that around, because an escape pod is no good if after 30 seconds it deletes itself and just leaves you there anyway. So yeah, it's on the list of stuff to do. Just a few more little bits to get in place for it.

Calling All Devs›Escape Pods & Agent Smithing·
Published on this date.11 Jun 2018