With the new shield reworks are we going to be able to see better when front shields are being hit?
TL;DRYes, the shield rework reduces how much the impact effects obstruct the cockpit view, while still keeping the hit readable, such as the color change as the shield weakens.
A hundred percent, yes. I mean, that was very high up on the list when we did the shield rework using the SDF. Definitely, I was conscious that the current existing effects are just too intrusive on the cockpit view. So that was 100% at the top of the list for things that we need to improve. So yeah, we've done that. You're not going to get as annoyed, hopefully, by the impact effects. It's tricky because you've got to find a balance, because you still need to acknowledge that that part of the shield is getting hit. We can't just cheat and just not have anything draw, because then from a gameplay point of view, you've lost that readability. So it's just a balancing act that the artist has to strike to make sure that the effects still work from the exterior view and still adhere to all the gameplay requirements there, i.e. changing color to reflect the weakening of the shield. But yeah, it's one of my pet peeves, being honest, especially with testing all the weapon effects, as I was doing a lot last year, getting that shield just covering the screen all the time. Yeah, we're going to improve that.