There have been a lot of questions about APIs and what kind of tools the community will be able to create that hook into the game. Looking at the moment we have the ARK StarMap but if you want to create anything out of that, it's obviously a manual combing through it process. Similarly, if my Org has say one member in system 1 and another member in system 2, maybe I'd like to have some kind of commodity ticker which tells me the prices of goods there etc.asked by Adrian Ip
TL;DRErin Roberts says community-facing APIs are wanted but not a priority, so he does not expect them to be exposed within the next year or so.
There are obviously APIs and these kinds of scenarios are definitely the kind of thing we want the community to be able to do. In terms of priorities, it's obviously not the highest at the moment so I don't think we'll look at exposing any of this in the next year or so.
This is all great stuff but at the same time it's the biggest game I've ever tried to build in my life. It's more like 4 or 5 games in one we're building here in terms of the technology, the company, lots of moving parts etc.
For me personally it feels like the last year maybe is when we've actually bedded down and the maturity of the team is there that we can really get better at predicting what we're producing etc as we get rid of the big technical hurdles.
Our ship pipeline is awesome. I can tell you right now with a good degree of accuracy, how long a ship will take us to do. 2 years ago we were still trying to define the style guides and what they were and the brands etc. Now we can say "it's a small ship aimed at doing xyz, this will take 12 weeks, 16 weeks etc" and be reasonably confident in it.