Back to search

How much do the gangs of Pyro war over Ruin Station? Is it a constant struggle, or does XenoThreat easily hold the station and fend off attacks from other groups?

TL;DRHow often Ruin Station changes hands is still undecided and tied to dynamic event design, though the hope is that it shifts relatively often, with reputation affecting how players are treated.

Dave HaddockNarrative Director

I think at this point it's TBD. Again, this is something that we want to work out with the dynamic event system that Tony works on and the design team. But one of the things that we have kicked around is this idea: do we make a transfer of power in Ruin Station a dynamic event? Kind of like what Will was suggesting earlier, where maybe players can help, stuff like that. Or it's just something that just happens. I leave Ruin Station and it's under XenoThreat control, and then I come back and it's now under the Headhunters' control, something like that. And again, it has multiple permutations of how it can affect the players, to the extent of, if I have good rep with XenoThreat, for example, but I have bad rep with the Headhunters, if the Headhunters take control, do I now have to watch my back while I'm in there? Do they react more coldly to me because I don't have good rep with them? Stuff like that. So there's a lot of questions that need to be answered before we can really take an official stance on it. But the hope was that it would be reflective of Pyro itself, that you would see the station shifting hands relatively often, just to seem fun and dynamic and shifting. And again, it's a system at war with itself.

Star Citizen Live›Regeneration Elaboration·
Published on this date.24 Sep 2021