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What happens to the hauling mission that nobody takes?

TL;DRUnaccepted missions currently time out after a period (perhaps around 30 minutes), shut down and regenerate later, with future StarSim expected to be player-driven but system-maintained.

Nick WardleEconomy team

That's a good question. I think there's a timeout, right?

Elliot MaltbyLead Mission Designer

Yeah. So missions as they currently are, they generate based on eligibility and then they stay around for an amount of time. So if there's a cargo hauling mission, it will stay around for, I don't know, maybe 30 minutes. And if no one accepts it, it shuts itself down and will try to generate a new one. There might be changes to that in the future with maybe StarSim that Nick might want to talk about or might not want to, depending. But right now they just shut down and then they'll regenerate after a period of time.

Nick WardleEconomy team

So, yeah, what missions are available and what opportunities they present to players is a balance that we're going to have to judge as we go with StarSim, because it is a hybrid economy, and that means that player-driven is really important, but we don't want parts of the universe to be abandoned or to lack input if there aren't enough players there. So it will be player-driven, but it will be system-maintained.

Star Citizen Live›Q&A: Making Missions II-2·
Published on this date.12 Jul 2024